Shaun Boundy
Environment / Hard Surface Artist
Game Assets
  Vending Machine
  CTF Base
  Tram
  CTF Base
  Blast Door
  Riot
Art
  GT40
  GT40
  Bike
  Nighthawk
Bio
Shaun Boundy
Stockport, United Kingdom
18 May 1984

About
I'm a self trained 3D artist modeling for 3 years, primary focused on hard surfaced assets.
Skills acquired include:-

  • Studying concepts working out design challenges and work rounds.
  • Modeling high & low polygon meshes with clean topology.
  • UV Mapping, utilizing the most space possible.
  • Baking out high quality maps.
  • Making photo based texture sheets, diffuse, specular, gloss, normal.
  • Compiling to relevant game engine.
Software
  • Autodesk Maya
  • Autodesk Mudbox
  • Adobe Photoshop
  • XNormal
  • Quixel Ndo2 / Ddo
  • Source Engine
  • Substance Designer
Projects Past and Present

Current
None

Past
Tripmine Studios - Operation Black Mesa (Source)