Stockport, United Kingdom
18 May 1984
I'm a self trained 3D artist modeling for 3 years, primary focused on hard surfaced assets.
Skills acquired include:-
- Studying concepts working out design challenges and work rounds.
- Modeling high & low polygon meshes with clean topology.
- UV Mapping, utilizing the most space possible.
- Baking out high quality maps.
- Making photo based texture sheets, diffuse, specular, gloss, normal.
- Compiling to relevant game engine.